In case there is any doubt about how strong this bottle is, merely check the side to see the triple X’s. Whiskey Bottle Melee Weapon (Demoman) The Demo only carries the strongest stuff with him, in case he needs to pop open a bottle before each battle. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. Like in real life, the decision to eat a Sandvich must not be taken lightly The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. Sandvich Melee Weapon (Heavy Weapons Guy), Unlockable The Sandvich tastes as good as it looks and heals 120 health. Mostly axes are used as lifesaving tools, but in this case the business end sucks and usually splits the axe-ee in two. Although very few times does this wood chopper get used in combat, it is a very effective close range weapon if wielded correctly. The Pyro uses this melee weapon as a closing power weapon in order to catch an opponent off-guard. In a disappointing respect the Soldier cannot actually dig with the shovel (joking), he can use it to put dents in several heads before going down.įire Axe Melee Weapon (Pyro) Usually utilized by people trying to break into, and stop fires, this fire axe happens to be wielded by one who starts the fires. But only the Soldier class from Team Fortress 2 would dream of holding one of these up against another player. Shovel Melee Weapon (Soldier) Most shovels are used for various landscaping and home improvement projects, or even for digging trenches. This weapon is a either a last resort weapon for a scout that is out of ammunition, or it is a viciously aggressive weapon with which the Scout can use to sneak up behind someone and bash them over the cranium. Every now and then it is really nice to just hit one out of the park and take a blunt, steel object to the back of someone’s head. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting.īaseball Bat Melee Weapon (Scout) As any good scout would have it, this class likes to get down and dirty by taking a swing at the other team. Be sure to use it to charge up that delectable Über, so that you can Übercharge your snipers and engineers at an even faster pace!Īxtinguisher Melee Weapon (Pyro), Unlockable This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t. A magnificent weapon in every way - especially if enemy spies are making themselves too friendly with you. The Pyro fires a flare from the Scorch Shot, which inflicts the weapon's normal 15 base damage at medium or long range, and 400 damage at close range.Übersaw Melee Weapon (Medic), Unlockable The most interesting of the Medic unlocks, the Übersaw charges your Über for every successful hit. Its wide range of fire is capable of hitting multiple targets at once. The Pyro thrusts its weapon in the air while cackling triumphantly or yelling as it does such, they receive invulnerability for the duration of the taunt and the Pyro is crit-boosted for 10 seconds.Ĥ00 (Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc))Ī fiery Armageddon erupts from the Pyro, inflicting possibly fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. The Pyro gathers chi and delivers a Hadouken-like fireball that can kill multiple foes.Įnables a crit boost and gives the player invulnerability for the duration of the taunt, once the Mmmph bar is full 12-20 (D/D)Ģ4 damage over 3 sec (minimum), 80 damage over 10 sec (max)Ħ damage over 3 sec (minimum), 20 damage over 10 sec (max)Ģ5 (75 to burning enemies and buildings) (M/R) Only appears with Lumbricus Lid equipped.ģx Base damage (see range), per particle, then rounded. The blast kills him and any enemy within 6 feet, while an " angellic choir" sings. The Soldier throws his weapon, cracks his knuckles, rips a Holy Hand Grenade from his bandolier and pulls the pin. The blast kills him and any enemy within 6 feet.Įqualizer or Escape Plan with Lumbricus Lid equipped The Soldier throws his weapon, cracks his knuckles, rips a Grenade from his bandolier and pulls the pin. The Scout points to the sky, winds up, and swings a deadly blow.
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